game development


Math for GameDev - Part 4: Interpolation

Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.

13 min read

Math for GameDev - Part 3: Trigonometry

Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.

11 min read


Math for GameDev - Part 1: Vectors & Dot product

Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.

9 min read
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introduction


Math for GameDev - Part 4: Interpolation

Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.

13 min read

Math for GameDev - Part 3: Trigonometry

Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.

11 min read


Math for GameDev - Part 1: Vectors & Dot product

Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.

9 min read
Back to Top ↑

math


Math for GameDev - Part 4: Interpolation

Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.

13 min read

Math for GameDev - Part 3: Trigonometry

Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.

11 min read


Math for GameDev - Part 1: Vectors & Dot product

Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.

9 min read
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html


Getting this blog setup

This post will be an overview on getting a simple Jekyll based blog working.

7 min read
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jekyll


Getting this blog setup

This post will be an overview on getting a simple Jekyll based blog working.

7 min read
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learning


Making a usable Multithreaded Task System - Part 1

Getting out of my studies I understand how to create a thread and execute a task there, as well as making an extremely basic manager that controls how that is performed with little overhead.

5 min read
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markdown


Getting this blog setup

This post will be an overview on getting a simple Jekyll based blog working.

7 min read
Back to Top ↑

multithreading


Making a usable Multithreaded Task System - Part 1

Getting out of my studies I understand how to create a thread and execute a task there, as well as making an extremely basic manager that controls how that is performed with little overhead.

5 min read
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programming


Making a usable Multithreaded Task System - Part 1

Getting out of my studies I understand how to create a thread and execute a task there, as well as making an extremely basic manager that controls how that is performed with little overhead.

5 min read
Back to Top ↑