Marc Torres' Devlog
Making a usable Multithreaded Task System - Part 1
Getting out of my studies I understand how to create a thread and execute a task there, as well as making an extremely basic manager that controls how that is performed with little overhead.
Math for GameDev - Part 4: Interpolation
Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.
Math for GameDev - Part 3: Trigonometry
Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.
Math for GameDev - Part 2: Spaces, Matrices & Cross Product
Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.
Math for GameDev - Part 1: Vectors & Dot product
Freya Holmer published some time ago some classes on the basic maths required for gamedev. Having myself not been a great math student in university I think it is important for myself to have notes in an accessible form. Hope it is useful to someone.